The real-time nature of ongoing LARPs continues to fascinate me.
I’ve written before about the how the time ratio of play to non-play affects how I approach a game. Tonight I’m thinking about the impact of between-game developments.
In Dying Kingdoms, there’s been tension for some time between the Illumin Emperor and several of the leading nobles of the Empire. At the end of the last game, we became aware at least one of the highest-ranked nobles was involved in some sort of conspiracy. Yesterday, a post on the in-character forum announced that his province, comprising roughly a quarter of the Empire, was succeeding. Today, a second province followed suit. Civil war, which has been whispered about for a while, seems imminent.What makes this fascinating is that the next game isn’t for another month. I’ve got weeks to figure out how my character is going to react to this. And so does he, since the game tracks the calendar of the real world. It means that his reaction is likely to be a lot more nuanced and complex than it would be in a tabletop game. I’m thinking through a lot more alternatives and potential consequences instead of leaping into action, which is what I would normally do. It’s making my decision about how to react a lot harder than I expected. It’s a fascinating thing to struggle with.
UpdateFitness: Ran 2.5 miles
Sun, Moon, and Stars: 328 words, 206 seven-day average, 254 average, 23396 total